A game ready Uzi. While I normally use Solidworks for hard surface modeling, in this case I forced myself to use only Max and Zbrush as a sort of challenge. Textured in Substance Painter with a bit of Photoshop here and there.
Also I took a different approach for the texturing - I usually use the smart materials provided with SP and then customise them heavily. In this case I built each material from scratch. I actually prefer doing it this way, the resulting layer stack is much easier to navigate and control. This is also my first serious attempt at wood, which I think worked out well.
10,000 triangles (excluding the bullets)
4k albedo, ambient occlusion, roughness, metal and normal (excluding the bullets).
Rendered in Marmoset Toolbag.