Beretta 92A1

Beretta 92A1
This is a quick project I did to get back into hard surface modeling after a long time focusing on organic. I used CAD to do 90% of the modeling, with just a few simple bits'n'pieces modeled in Max.
About 10.500 triangles for the pistol, with 4K albedo, normal, ambient occlusion, roughness and metal.
500 triangles for one bullet, with 512 maps, same ones as above.
Rendered in Marmoset Toolbag