RAT Gaming Mouse

This was a quick project I did in my spare time. I'm changing focus from game assets and pivoting toward product viz projects. This was the first time in years I did any serious offline rendering, and the first time I'd ever used Arnold.
It's modeled with classic subdivision, though many of the small details are achieved with booleans and the rounded corner normals shader.
I scanned some of the parts using photogrammetry to really nail the proportions - unfortunately this didn't turn out as accurate as I had hoped it would. For an object of this scale, one really needs a macro lens to do a decent scan instead of the general purpose zoom lens I used.